INVESTIGATION OF GAMIFICATION IN LEARNING VOCABULARY
Abstrak
Vocabulary is the first basic that must be learned to communication with others. Vocabulary is important and is the basis for a person in language. To increase vocabulary for student’s, the teacher must have a strategy to make students the spirit of learning and fun in learning so that the classroom atmosphere becomes active and not boring. Games are one of the things that make student’s fun. This vocabulary research aims to find out the observation was used to get information about the effect of the use of gamification in learning vocabulary and the student’s perception toward the use of game in learning vocabulary. By using gamification, learning vocabulary through the games "guessing picture". The method used is observation and interviews as the instruments. Based on observations and interviews the activities of students in learning to use guessing pictures games get good results. Data analysis in this study uses qualitative. The results of the study of English vocabulary for students through a picture guessing game to increase new vocabulary and students enthusiasm for learning. The application of vocabulary by using games will make students active in learning vocabulary.