THE ROLE OF GAMIFICATION IN STUDENTS’ SPEAKING LEARNING ACTIVITY
Abstract
This research explains the implementation of gamication in learning speaking. Gamification is a learning method that uses game or game applications that have been specifically designed to assist in the learning process. Speaking is an interactive process of constructing meaning that involves producing and receiving and processing information. Qualitative case study research was used in collecting and analyzing the data obtained. Case study is a research methodology, typically seen in social and life sciences. The instruments were used to complete the process in collecting data were observation and interview.The participants in this research students of SMP IT AN NABA Bogor. The result of the study stated that the student are more interested with gamification in learning speaking. The conclusion of the research were gamification can be implemented and motivated the student in learning speaking