VISUAL NOVELS IN ENGLISH READING INSTRUCTION: A NARRATIVE THEMATIC LITERATURE REVIEW

  • Ryan Yudha Nugroho
  • Dewi Suriyani Djamdjuri
Keywords: visual novels, reading comprehension, digital learning, EFL

Abstract

The purpose of this study is to investigate the ability of visual novels as a digital learning tool that can help improve English reading skills among students enrolled in English as a foreign language programs at universities. Many students still find it difficult to understand reading texts and show low participation when learning using traditional materials. To solve this problem, visual novels are considered an alternative learning method that combines elements of text, images, and interaction. This study uses narrative thematic literature analysis by reviewing scientific articles published between 2020 and 2024 on digital game-based learning, multimedia learning, and reading skills in EFL conditions. The collected data was processed to find the main themes related to reading comprehension and learning motivation. The findings show that visual novels can increase student engagement, aid reading comprehension by using images and context, and provide a more memorable reading experience. In conclusion, visual novels show great potential as an innovative and relevant tool for teaching English reading skills in higher education.

Author Biographies

Ryan Yudha Nugroho

 

Dewi Suriyani Djamdjuri

 

Published
2026-04-14
Section
Articles