KAHOOT AS A DIGITAL ASSESSMENT TOOL: EXAMINING ITS EFFECTIVENESS IN SUMMATIVE TESTING
Abstract
This study examines the effectiveness of Kahoot! as a digital tool for summative assessment in English as a Foreign Language (EFL) instruction at the senior high school level. Recognizing the need for engaging learning environments, the research explores how gamified assessment can enhance learner motivation and performance. Utilizing a pre-experimental design, the study involved eleventh-grade students at MAN 1 Kota Pekalongan, with data collected through pre-tests, post-tests, and student perception questionnaires. Descriptive and non-parametric statistical analyses revealed that Kahoot-based assessments significantly improved student engagement and learning outcomes compared to traditional paper-based methods. Students reported heightened enthusiasm, increased focus, and improved comprehension during assessment activities. These results underscore the potential of integrating game-based digital tools to improve assessment practices, promoting deeper learning and foster active engagement in EFL classrooms.