STUDENTS’ PERCEPTION TOWARDS THE IMPLEMENTATION OF GAMIFICATION TECHNIQUE IN ENGLISH CLASSROOM

  • Yuniawati
  • Mursidah Rahmah
  • Leora Grahadila Andovita
Keywords: students’ perception, gamification

Abstract

Gamification serves as a learning technique that enhances motivational opportunities by adding game-like elements and encouraging positive behavioral outcomes. How students perceive the use of technology involves both cognitive and affective aspects. This research aimed to investigate the students’ perception toward gamification implemented in English language classrooms. This research was conducted in a Private Junior High School in Sukabumi. It involves 70 students among the 8th and 9th grade students as samples. This research uses a qualitative descriptive method; the instrument is questionnaire as well as interview to collect the data. The questionnaire consists of 30 sets of questions, with four indicators, while the interview consists of 10 questions. It is found that gamification creates a more engaging and enjoyable learning atmosphere. In the cognitive aspect, students perceived gamification as easy to use and beneficial for improving their understanding of vocabulary. Affective responses revealed positive feelings such as excitement and reduced anxiety. Additionally, the majority of students showed a desire to continue using gamification and were enthusiastic in seeking additional learning outside of class. Therefore, this research suggests that gamification can support more student-centered and interactive English instruction.

Published
2025-09-08
Section
Articles