Main Article Content
In the 21st century, the process of teaching and learning is closely related to the use of gamification. Many English teachers are using gamification as a media to help them in teaching. For the teacher, the use of gamification in teaching and learning process can make the students have fun and interesting learning. For some students, the gamification might be helpful for them in learning English. Therefore, the researcher wants to find out students' perceptions of using Duolingo application as a media in learning vocabulary. In this research, the researcher used questionnaire and interview to find out students’ perceptions. This research was conducted in one junior high school in Bogor. The participants are 30 students from the second grade give positive perceptions about Duolingo application. The result of this research shows that most of students preferred learning English vocabulary using Duolingo application as a media. There are some advantages that can be taken from the use of Duolingo application as a media in learning English vocabulary, such as they are easy to understand the material, they were more excited and motivated in learning English vocabulary, Duolingo can eliminate boredom in learning and also encourage them of new idea in learning.